Since
the writing and publication of the Content
Analysis Guidebook,
there has been increased interest in interactive media content. Interactive video allows an individual to select and sequence instruction in a way that is meaningful to them. The fundamental difference between old
media and newer interactive media.Users are in charge of much of what
content looks like, with some restrictions. Web 2.0 users can create content within the templates provided by sites. How do you select content for inclusion
in a sample? With games, similar procedures can be
used that have been used in TV and movie content analyses—e.g., selecting the
most successful titles. With Web 2.0 sites, there is greater
difficulty due to (potentially) millions of equal sampling units. How do you store units for analysis? With games, typical procedure has been to
record games as players play and store content on DVD (though DVR options now). With Web 2.0 pages, options include:Print screen, Saving the file, Creating PDFs and also software options for video/audiolAnalyzing the archived content. Includes:Identifying units of analysis (e.g.,
individual user posts, game characters). Creating a codebook. Creating coding sheets (may be
electronic now). Training, coding, intercoder
reliability assessment, etc.
No comments:
Post a Comment